The purpose of the first lab was to gather in the groups and start brainstorming project ideas. The lab was divided in ten minute phases.
In the first phase we had to come up with up to ten ideas each and write them on post-it notes. Then we had to stick everyone's ideas on a board to start looking at them.
In the second phase we started looking as a group at all the ideas and try to categorise them in order to get a clearer picture. We ended up dividing the ideas by platform: Arduino, Occulus Rift and Tablet.
In the third phase we needed to decide which ten ideas to keep and scratch the rest. The method we used to do this was that each person had to present very quickly their idea and explain why it was good. A lot of the time we managed to combine ideas together because of their similarities which helped a lot.
The remaining ideas were:
- Sonar mapping of buildings through mobile phones
- Surface made of adjustable rods with touch screens on them to show a map's terrain in 3D
- Occulus Rift game with Kinect - using reality to make the environment in the game and send back to the Occulus Rift
- Wristband to control heartbeat, temperature and pressure to change video game dynamics
- Touch-screen jacket
- Modifying terrain through vibration/electronic impulses
- Tablet and TV interaction with Kinect - using eye tracking to scroll webpages on TV and gestures to move between pages for books
- Sending electrical impulses to brain
- Water clone/water pressure jetpack
- Hologram which could be moved in the space and resized
In the fourth phase we had to narrow the ideas down to 2. This was not easy as some members felt strongly about their ideas but criticism received pretty well overall.
Eventually we were left with:
- Subliminal Controller - Using heartbeat monitor to change game dynamics and outputting smells based on the game environment
- Bat Mapper - Sonar mapping of buildings through mobile phones
In the fifth and final phase we prepared a presentation and presented it to the rest of the class. We named our team the Subliminal Bats, a combination of our two ideas. The presentation covered three key points of the two ideas we had come up with:
- What is the big idea and why is it interesting?
- Diagram of the system - how will it work?
- Three use cases
Subliminal Controller
The idea is to provide olfaction feedback to the user, this is interesting because up until now only acoustic, tactile and visual feedback has been given by electronic devices. Furthermore, for games, the players will also have their heartbeat monitored to dynamically change gameplay; the faster the heartbeat, the harder to see things in the game.
Our aim is to provide a new dimension of entertainment by increasing realism.
This application has three main use cases:
- Video games - mentioned above
- Cinemas - adding realism to the film
- Combat Training - adds combat field realism
The idea is to be able to map a building by using electronic impulses emitted by smartphones. As the world becomes more and more technologically ubiquitous, this is an interesting research idea to see if current smartphones are powerful enough to provide such information so that old and bulky machinery can be replaced.
This application has three main use cases:
- Accessibility - blind people could use their phone to "see" objects
- Fire rescue - understanding which parts of the building in a fire are still intact can lead to safety
- Architecture - enables architects to check for irregularities in a building, check if anything is missing by looking at outputted model
For anyone who's interested, here is the recording of our presentation: