Friday, 20 December 2013

Interactive Devices: Final Lab - Rubikon Demo

On the morning of the demo, the group gathered to decide in which order the applications would be shown; this was critical for a good presentation flow.
Under my suggestion, we decided to start from authentication because usually a computer session starts from logging in. After authentication through our custom login screen, we would switch applications to go to the Desktop. Here we would use the folder navigation features to travel through the icons to select Google Chrome and launch it. Once in the browser, features such as: switching tabs, scrolling down/up and going back and forward in a page's history would be highlighted. These actions would all show how Rubikon works as an input device.

Even though we had a prototype, our final product would have been a personal device. This meant output would be required as well. To highlight this fact at the end of the presentation, a specific button would be pressed to play a Christmas song and light the LEDs on the cube, with different colours, according to the song's rhythm.
With the demo order finalised, we concluded the meeting by deciding what to say during the presentation to emphasise the potential of our device.

The feedback from the people that came to see and try out our device during the demo was very positive. In addition, everyone seemed to enjoy using the cube as an alternative means of input. However it was hard to convey how Rubikon would be, ideally, a personal device due to the early stages of the prototype. For this reason I brought to the demo a mini touch screen to give an idea of the feasibility of the final product.

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